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Revision as of 18:15, April 10, 2016

Vis shards, also known as Vis crystals when in the world, are both an "ore" and a crafting component used in many magical creations. Although classified as an ore, Vis crystals are not situated in stone, instead actually growing on it and spreading if the Aura is high enough. Vis crystals begin to grow when the Aura is so saturated with Vis that it settles into the stone itself, growing in a tangible form. These crystals grow in clusters as small as 1 and as large as 4, and can expand or shrink as the Aura around it changes. One can think of the clusters of the crystals themselves as almost a form of Vis battery, being "charged" when the Aura is high, and being "drained" when the Aura is low. If the Aura does dip too low, clusters of Crystals can be released back into the Aura, but at least one crystal in each cluster will remain. One can find natural Vis crystals growing in the world, or after researching Crystal Farmer in the Basic Information tab, plant and grow them. Vis crystals can only be harvested in groups at first, meaning that all must be taken at once or none can be acquired, however, upon researching Crystal Farmer it is possible to take one at a time from clusters, allowing for more sustainable gathering of crystals. Although there are 8 different types of Vis shards, only 7 can be found naturally, with the Balanced Vis shard having to be created via Alchemy. One can find Vis crystals of all 6 Primal Vis growing, but because Taint also exists in the Aura, Tainted crystals can grow, and be planted and cultivated, as well. However, because Taint shards can be hard to obtain, one can create them via Alchemy after Taint shards or crystals have been scanned and the proper research unlocked. Finding a patch of Vis crystals is usually relatively easy, as they emit natural light depending on the number of crystals growing in the cluster, with only a light level of one being released with 1 crystal and a light level of 11 being released with 4 crystals.

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A single Ordo crystal growing in a cave. Please note and excuse the use of a texture pack.

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A large group of Aqua crystals growing in a cave. Please note and excuse the use of a texture pack.

Balanced Vis Shard

Balanced Vis shards are the only Vis shard that does not naturally form in the world and must be created Alchemically as so. The easiest way to create Balanced Vis shards is 2 create them 2 at a time using a piece of gunpowder, 2 pieces of andesite, granite, or diorite and 4 pieces of sugar cane using 2 Ordo shards as the catalyst. After one has researched Alchemical Manufacture, they can also add 4 dirt in to use up the excess Herba aspects in the Crucible. If one follows that recipe, they can create Balanced Vis shards using almost entirely renewable or otherwise plentiful materials without any waste. The grass created can be placed down and broken to be used again as dirt. However, care should be taken, as if one tries to create too many at one time and place more than a single piece of gunpowder in after Alchemical Duplication has been researched, as it will remove some of the Ignis and Perditio aspects from the Crucible and potentially ruin a recipe. A fix to this can be smelting down gunpowder into Essentia and sending it through an Essentia Crystallizer and using the crystallized aspects instead. This allows for more to be created at once more quickly, but can result in the loss of some aspects, as Essentia smelting can be inefficient and also release Flux into the Aura. However, the recipe described is only one recommended recipe, and one can create Balanced Vis shards using any of the 6 Primal shards and their missing aspects.

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The Alchemy recipe for Balanced Shards, as shown in the Thaumonomicon. However, other Vis shards can be used, substituting in the necessary aspects. Please note and excuse the use of a texture pack.

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