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(Separated the actual process of Alchemy from the information on the Crucible itself, reworded much of the article to fit the new format, and attached links as needed.)
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The Crucible is a component of the [[Automated Alchemy|Thaumatorium ]]and a device used to conduct [[Alchemy]]. To use it, it must be filled with some amount of water, and a heat source, such as a flame, whether it be temporary or permanent, or lava. By adding items into the Crucible while the water is boiling, the items will be broken down and their aspects released into the water. In this way, one can add special items known as catalysts into the Crucible, which will result in a specific amount of the aspects contained within the Crucible to be absorbed by the catalyst, and the catalyst to be converted into a new item. However, one cannot always place the exact number of each aspect needed for a single recipe in. When this happens, the leftover aspects remain in the crucible for further use. This is only temporary, however, as over time the aspects will break down into [[Flux]] and be released into the Aura. As so, one should try to minimize excess aspects, as they are not only a waste of materials, but also can put one's home in danger of [[Taint]]. Items can either be thrown in the top, or they can be placed in one at a time by right clicking on the Crucible with the desired item in hand. Be warned that one can accidentally place items, such as enchanted tools and weapons, not only creating a large mess of aspects that may be turned to Flux, but also irrevocably destroying the item. One can attach [[Arcane Bellows]] to the side to increase the speed at which the water in the Crucible begins to boil, and one can also place an [[Everfull Urn]] within one to two blocks of the Crucible to keep it full at all times, eliminating the need for Arcane Bellows as the water will always be full and boiling. A Crucible can actually be created by using either a [[Wands|Wand]] or [[Staves|Staff]] on a cauldron.
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The Crucible is a component of the [[Automated Alchemy|Thaumatorium ]]and a device used to conduct [[Alchemy]]. Both it and its more advanced counterpart, the Thaumatorium, require an active heat source, whether it be something as permanent as lava or a fire lit on netherrack, or a temporary flame generated by a burning log, for example. It must be filled with water as well, which must then be allowed to boil before Alchemy can be conducted using it. The Crucible can be filled manually, using buckets of water, or through mystical means, such as the [[Everfull Urn]], which will keep the Crucible full indefinitely. Water does take time to boil, but this time can be decreased by attaching [[Arcane Bellows]] to the Crucible, but this is no longer necessary if one uses an Everfull Urn as the water added does not stop the current water from boiling. The water can be stood in, but will cause 1 point of damage per second if the water is boiling, and unlike previous versions will not add any aspects of Victus. The Crucible is created by using any [[Wands|Wand]] variant on a cauldron.
 
[[File:2016-04-09 21.48.56.png|centre|thumb|292x292px|The crafting recipe for a Crucible, as shown in the Thauminomicon. Please note and excuse the use of a texture pack.]]
 
[[File:2016-04-09 21.48.56.png|centre|thumb|292x292px|The crafting recipe for a Crucible, as shown in the Thauminomicon. Please note and excuse the use of a texture pack.]]
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== Alchemy ==
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The main use of the Crucible, for any level of Thaumaturge, is to conduct Alchemy in. This is done by adding different items into the Crucible followed by a special item, a catalyst, to create a new item from said catalyst. Most all items are made up of aspects, as explained in the [[Aspects of Magic]] page. One of the ways of releasing these aspects is through boiling the items containing them in a Crucible to release them. By adding the catalyst in, the necessary aspects for the item being created, if present, are absorbed by the catalyst, taking on the qualities of the aspects it absorbed. However, as with near everything in the world of Thaumaturgy, nothing is without its risks, with Alchemy being no exception. Aspects that remain in a Crucible while water is present, as water is depleted as catalysts are added and items removed, it is possible for all the water in a Crucible to be depleted yet for aspects to remain, will slowly decay into [[Warp, Flux, and all things bad|Flux]] and enter into the Aura. This not only is a waste of the aspects, but also can lead to, over time, the dangerous buildup of Flux in the Aura, which can cause many a danger to any Thaumaturge. One must also take caution with Alchemy as, even if one does not intend to, they can easily add ingredients into the Crucible that fit recipes that have been researched. This will subtract aspects as usual, and can interfere with desired recipes, causing great waste. As so, it is advised to research the materials that one intends to use before attempting the recipe.

Revision as of 01:08, 14 April 2016

The Crucible is a component of the Thaumatorium and a device used to conduct Alchemy. Both it and its more advanced counterpart, the Thaumatorium, require an active heat source, whether it be something as permanent as lava or a fire lit on netherrack, or a temporary flame generated by a burning log, for example. It must be filled with water as well, which must then be allowed to boil before Alchemy can be conducted using it. The Crucible can be filled manually, using buckets of water, or through mystical means, such as the Everfull Urn, which will keep the Crucible full indefinitely. Water does take time to boil, but this time can be decreased by attaching Arcane Bellows to the Crucible, but this is no longer necessary if one uses an Everfull Urn as the water added does not stop the current water from boiling. The water can be stood in, but will cause 1 point of damage per second if the water is boiling, and unlike previous versions will not add any aspects of Victus. The Crucible is created by using any Wand variant on a cauldron.

2016-04-09 21.48

The crafting recipe for a Crucible, as shown in the Thauminomicon. Please note and excuse the use of a texture pack.

Alchemy

The main use of the Crucible, for any level of Thaumaturge, is to conduct Alchemy in. This is done by adding different items into the Crucible followed by a special item, a catalyst, to create a new item from said catalyst. Most all items are made up of aspects, as explained in the Aspects of Magic page. One of the ways of releasing these aspects is through boiling the items containing them in a Crucible to release them. By adding the catalyst in, the necessary aspects for the item being created, if present, are absorbed by the catalyst, taking on the qualities of the aspects it absorbed. However, as with near everything in the world of Thaumaturgy, nothing is without its risks, with Alchemy being no exception. Aspects that remain in a Crucible while water is present, as water is depleted as catalysts are added and items removed, it is possible for all the water in a Crucible to be depleted yet for aspects to remain, will slowly decay into Flux and enter into the Aura. This not only is a waste of the aspects, but also can lead to, over time, the dangerous buildup of Flux in the Aura, which can cause many a danger to any Thaumaturge. One must also take caution with Alchemy as, even if one does not intend to, they can easily add ingredients into the Crucible that fit recipes that have been researched. This will subtract aspects as usual, and can interfere with desired recipes, causing great waste. As so, it is advised to research the materials that one intends to use before attempting the recipe.